Amateur hidden porn

2013.03.17 22:31 Amateur hidden porn

Share the music you make.
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2020.11.25 13:13 WrongNumberMusique Amateur hidden porn

EDIT : (Might be a false alarm, I'll have to analyse this deeper)Hey hope everyone is safe
I might not be the first one to find this but it seems there some hidden stuff when the song is analyzed with a spectrogram
I've compiled the things I've found here : https://imgur.com/gallery/LowpBee
My first guess is that it has to do with radio signals but I have no clue about how to decode them.I tried running the intro into fldigi (an amateur radio analysis tool). With my very minimal knowledge I managed to find this which apparently is a Beaufort cipher :
https://imgur.com/gallery/tnwQdjm(keep in mind that these letters might mean nothing, the cipher also needs a key to be solved)

I'm very new to steganography and only got interested in it recently thanks to ae27ff
Does anyone here have experience decoding these types of signals?

TL;DR : I found something in the Nirvana spectrogram
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2020.11.24 21:31 Kal-El-SUPERMAN Amateur hidden porn

by Hugh Newman and Jim Vieira
January 18, 2016 from AncientOrigins Website


Jim Vieira and Hugh Newman have been working together investigating Native American stone and earthen constructions, Native oral history and the giant skeletons of North America for nearly ten years. They starred together on the History Channel TV show Search for the Lost Giants (2014) and have recently co-authored Giants On Record: America's Hidden History, Secrets in the Mounds and the Smithsonian Files (2015). Jim and his brother Bill also starred on the recently aired History Channel special Roanoke: Search for the Lost Colony (2015). Jim is a stonemason and lives in Ashfield, Massachusetts. Hugh is an explorer, antiquarian and author of Earth Grids: The Secret Patterns of Gaia's Sacred Sites (Wooden Books 2008). He has several articles published on Ancient Origins website and has been a regular guest on History Channel's Ancient Aliens. He lives in Glastonbury, England. His websites are www.megalithomania.co.uk and www.hughnewman.co.uk



https://preview.redd.it/zh3efp9badd41.jpg?width=500&format=pjpg&auto=webp&s=bbd4139f670c64a3259283fb5bff17287827da2f

The Iroquois, the Osage, the Tuscaroras, the Hurons, the Omahas, and many other North American Indians all speak of giant men who once lived and roamed in the territories of their forefathers. All over what is now the U.S. are traditions of these ancient giants. 1

Over 1000 accounts of seven-foot and taller skeletons have reportedly been unearthed from ancient burial sites over a two-hundred-year period in North America.
Newspaper accounts, town and county histories, letters, scientific journals, diaries, photos and Smithsonian ethnology reports have carefully documented this.
These skeletons have been reported from coast to coast with strange anatomic anomalies such as double rows of teeth, jawbones so large as to be fit over the face of the finder, and elongated skulls, documented in virtually every state.

Figure 1: Map of giant reports in North America. Created by Cee Hall.
Smithsonian scientists identified at least 17 skeletons that stood at over seven feet in their annual reports, including one example that was 8 feet tall, and a skull with a 36-inch circumference reported from Anna, Illinois in the Smithsonian Annual Report of 1873, (an average human skull is about 20 inches in circumference).
The Smithsonian Institution is mentioned dozens more times as the recipient of enormous skeletons from across the entire United States.
The skeletons mentioned no longer seem to exist regardless of their actual size, and the remaining ones that were on display were removed and repatriated by NAGPRA (Native American Graves Protection and Repatriation Act).
While the authors certainly support this law, it does present a moral and ethical conundrum in terms of trying to ascertain the proof everyone wants to see - physical evidence of giants.


Figure 2: Selection of news accounts featured in the book

In this unique Top Ten, we look at some examples of giant skeletons that were reported from across ancient North America (although we warn you now that Number 1 is so large, we admit it may not be authentic). Our countdown begins at one of the most important mound sites in America, and quite possibly the world.


Figure 3: Various sized skulls found at Potomac Creek, Stafford County, Virginia, 1937.

TOP TEN GIANTS

  1. Serpent Mound, Ohio, 1890s - 7 ft tall skeleton


Serpent Mound survey by Squire and Davis.

The Great Serpent Mound is a 1,370ft long prehistoric effigy mound located near Peebles that has been thoroughly researched by Ross Hamilton, who has written extensively about its mysteries and the giants discovered in the area.
Recent radiocarbon analysis dates it to around 321 BC. This puts it in the realm of the Adena civilization who were present in the area at this time.
In the 1890s, Professor Frederic Ward Putnam excavated some of the mounds next to Serpent Mound and found only 6ft tall skeletons, but a postcard showing one 7 feet in height was recently rediscovered by researcher Jeffrey Wilson.
It may have been one of those excavated by Putnam, as he was the only person to dig at the site.
Ross first published this in his book A Tradition of Giants, and it clearly states it was from Serpent Mound on the postcard, but there is still debate as to where this photo of a 7ft skeleton was actually taken.
Notice that the legs are cut off at the knees, so is "7ft" what we actually see, or is it an estimation if he had his lower legs and feet attached? Could it have been more like 8 feet tall if the shins and feet were intact?


The 7 ft skeleton from Serpent Mound cut off at the knees. Courtesy of Jeffrey Wilson.

  1. Cresap Mound, West Virginia, 1959 - 7ft 2in skeleton In 1959, Dr. Donald Dragoo, the curator for the Section of Man at the Carnegie Museum unearthed a 7 feet 2 inch skeleton during the complete excavation of the Cresap Mound in Northern West Virginia:
"This individual was of large proportions. When measured in the tomb his length was approximately 7.04 feet. All of the long bones were heavy."

7ft 2 inch skeleton with top part of skeleton burnt.


Ground Plan of Cresap Mound showing Clay floor level and below.The giant skeleton is on the middle right.

Dragoo published a photo of the actual skeleton in his book so there is no doubt it was authentic.
Dragoo joins many other university-trained anthropologists and archaeologists who reported discovering skeletons over seven feet in length in burial mounds, often with anatomical anomalies.
A few of the professionals reporting these skeletal finds were,
  • Dr. Walter B. Jones, Moundsville Alabama (7ft 6 and many 7-footers)
  • Dr. Forrest Clements Head of Anthropology at the University of Oklahoma (six 7ft skeletons)
  • Dr. Donald A. Cadzow Cambridge University (7ft 5in skeleton found in Pittsburgh with many other
  • large skeletons with anatomic anomalies reported)
  • Dr. Byron Cummings, head of the archaeology department at the University of Arizona, considered the " Dean of Southwestern Archaeology" (several over 8-footers)
  • Thomas Wilson, Curator of Prehistoric Anthropology at the Smithsonian (verified an 8-foot skeleton with massive jawbone)
  • W.J. Holland, curator of the Carnegie Museum (unearthed an over 8 ft skeleton in Pennsylvania as reported in many scientific journals including Scientific American )


8. Mounds in Iowa, 1897 - 7ft 6in skeleton This account from The Worthington Advance (November 18, 1897) describes the ethnological work of the Smithsonian Institution's Division of Eastern Mounds, and quoted the Director of the Bureau of Ethnology at the time, John Wesley Powell.
The image below accompanied the news report.
"It is a matter of official record that in digging through a mound in Iowa the scientists found the skeleton of a giant, who, judging from actual measurement, must have stood seven feet six inches tall when alive.
The bones crumbled to dust when exposed to the air."


Illustration showing the excavation of a giant skeleton.

  1. Steelville, Missouri, 1933 - 8ft skeleton As part of the Search for the Lost Giants show, Jim and fellow researcher James Clary investigated the following account that had this heading:
"An Ancient Ozark Giant Dug Up Near Steelville: Strange discovery made by a boy looking for arrowheads, gives this Missouri Town an absorbing mystery to ponder."
From The Steelville Ledger (June 11, 1933):
"…he turned up the complete skeleton of an 8 foot giant.
The grisly find was brought to Dr. R. C. Parker here and stretched out to its enormous length in a hallway of his office where it has since remained the most startling exhibit Steelville has ever had on public view."
While reading through the microfilm at the Steelville library three reports of the find where uncovered including the photo that shows Les Eaton, a 6-foot man, laid out next to the 8-foot skeleton in Dr. Parkers office.


Les Eaton on the floor next to the 8-foot skeleton.
The Steelville Ledger reported that the skeleton was packed up and shipped to the Smithsonian, never to be heard of again.

6. Miamisburg, Montgomery County, Ohio - 8ft 1.5 inch skeleton Miamisburg Mound is believed to have been built by the Adena Culture, anywhere between 1000 to 200 BC.
It is the largest conical burial mound in Ohio, once nearly 70 feet tall (the height of a seven-story building) and 877 feet in circumference. Hugh investigated this site in September 2012 and after talking to some researchers at the local historical society, he found there were other skeletal remains reported in the nearby area.

Old illustration of Miamisburg Mound.
Numerous skeletal remains were uncovered from the mound, including a giant jawbone and " bones of unusual size," but it was the discovery half-a-mile away that became a national sensation and was reported in The Middletown Signal, January 17, 1899 with the headline: "Bones of Prehistoric Giant Found Near Miamisburg":
"The skeleton of a giant found near Miamisburg is the cause of much discussion not only among the curious and illiterate but among the learned scientists of the world.
The body of a man more gigantic than any ever recorded in human history, has been found in the Miami Valley, in Ohio. The skeleton it is calculated must have belonged to a man 8 feet 1.5 inches in height."
Professor Thomas Wilson curator of prehistoric anthropology at the Smithsonian Institution, said the following after examining the find:
"The authenticity of the skull is beyond any doubt.
Its antiquity unquestionably great, to my own personal knowledge several such crania were discovered in the Hopewell group of mounds in Ohio. The jaws were prognathus (projecting beyond the face) and the facial index remarkably low."

Illustration of over 8-foot skeleton discovered near Miamisburg.


5. The San Diego Giant, 1895 - 8ft 4 inch mummy This fascinating discovery reports on a giant mummy found in San Diego (that is currently believed to be a hoax).
However, let's take a closer look, as there is some intrigue and inconsistency with this popular story. This first report appeared in 1895 with the sub-headings "Nine Feet High and Probably a California Indian - Measurement Well Authenticated - Other Big Men and Women of Fact and Fable Who Are Famous Types if Gigantism."
When accurately measured it turned out to be 8ft 4 inches and was,
"carefully inspected and measured by Prof. Thomas Wilson, Curator of the Department of Prehistoric Anthropology in the Smithsonian Institution, and by other scientists."


The San Diego giant was purchased by the Smithsonian for $500 (over $14,000 in today's money) in 1895, although they later claimed it was a hoax.

Thirteen years later - in 1908 - when the mummy was being exhibited, the Smithsonian ran some tests and suddenly dismissed it as a hoax, saying it was made from "gelatin."
The fact that it took that long, and after spending $500 to acquire it, plus the fact that it was "carefully inspected" by experts thirteen years earlier does suggest there may be more to this story than meets the eye.
Interestingly, Aleš Hrdlička, joined the Smithsonian in 1903, right in between the discovery and the final debunking. He was not interested in giants and made a concerted effort to eradicate them from the historical record.
It is also interesting to note that the Director of Prehistoric Anthropology, Thomas Wilson, and the ethnologist in charge W.J. McGee, were both involved in this story, and were obviously keen to make sure the Smithsonian got it back to their headquarters at an immense cost ($500 in 1895 equates to $14,285 today).
But why would they bother doing that if it was simply a sideshow hoax?
The strange twists, and Smithsonian involvement, and the immense amount of money spent on this makes this worthy of inclusion in this Top Ten.
A similar mummified giant also turned up at Spiro Mounds, Oklahoma. It measured 8ft 5 in and was on display for a few months, where it was seen by several people before it disappeared. 4

4. Catalina Island, California - 9 ft 2 inch skeleton (and other 7ft - 8ft examples) The Channel Islands off the coast of California have turned up numerous oversized skeletons.
The story is intriguing and controversial, and it stars amateur archaeologist Ralph Glidden and his bizarre museum, but before the main act, a German naturalist got the story going in 1913.
Dr. A.W. Furstenan reported unearthing an 8 ft tall skeleton with artifacts such as mortar, pestles and arrowheads on Catalina. He was told of a legend while in Mexico of a giant and noble race that lived on the Island, who existed long before the white man and had since vanished. 5
Amateur archaeologist Ralph Glidden unearthed and collected a total of 3,781 skeletons on the Channel Islands between 1919 and 1930.
Working for the Heye Foundation of New York he unearthed a 9ft 2 in skeleton and several measuring over 7 feet:
"A skeleton of a young girl, evidently of high rank, within a large funeral urn, was surrounded by those of sixty-four children, and in various parts of the island more than three thousand other skeletons were found, practically all the males averaging around seven feet in height, one being seven feet eight inches from the top of his head to the ankle, and another being 9 feet 2 inches tall."


The skeleton in the picture is 7ft 8 in example.

As part of Search for the Lost Giants, Jim and Bill Vieira visited Catalina to investigate the contents of the box, and indeed there were photos of hundreds of skeletons and skulls, excavations, artifacts, and burials.
They also uncovered an account of a 28-inch femur unearthed by Glidden on San Nicolas Island reported by the judge of Avalon, Earnest Windle.
This would make the skeleton over 8 feet tall.


An over 7-foot skeleton found on Catalina Island.

3. Beaver Lake, Ozark Caves, Arkansas, 1913 - Nearly 10 ft skeleton and huge skulls This account from an Ozark cave in Arkansas is found in The New Age Magazine (Volume 18, 1913) given by the highly regarded reporter Victor Schoffelmeyer.


Skulls of giants with cranial deformation.

During the filming of Search for the Lost Giants, the site of the cave was investigated.
It had been flooded with the damming and creation of Beaver Lake between 1960-1966.
Bill Vieira and professional scuba diver Mike Young dived into the lake and found a huge shelter cave believed to be the site of the skeletal finds.
While a 70ft stone wall was found at the entrance of the cave, showing likely human habitation, no more clues were forthcoming.
Text from the original article reads as follows:
"While the historical features of the Ozarks held our attention, by far the most fascinating discovery was one made by an aged recluse and naturalist who for ten years had lived in a shelter cave near where we camped.
'Dad' Riggins spent much of his time digging in the ashes which form the floor of many of these caves.
At a depth of more than three feet he found the remains of several giant human skeletons, including an almost perfect skull which differed in many particulars from a modern specimen. When partly joined the largest skeleton was almost ten feet tall.
'Dad' Riggins showed us hieroglyphics covering the Palisades thought to be thousands of years old."


2. Lompock Rancho, California, 1819 - 12 ft skeleton Hugh investigated this famous report back in November 2008, by visiting the area of the ranch it was discovered on.
"In 1819 an old lady saw a gigantic skeleton dug up by soldiers at Purisima on the Lompock Rancho. The natives deemed it a god, and it was reburied by direction of the padre." 8
This short report re-emerged with a broader range of details in 1833 and now various authors and websites repeat the same story.
It goes something like this:
Soldiers digging a pit for a powder magazine at Lompock Rancho, California, hacked their way through a layer of cemented gravel and found a 12ft sarcophagus.
The skeleton of a giant man about twelve feet tall was found inside. The grave was surrounded by carved shells, huge stone axes, two spears and thin sheets of porphyry (purple mineral with quartz) covering the skeleton.
These were covered with unintelligible symbols. He had a double row of teeth, both upper and lower.
The soldiers consulted a local tribe of Indians, who after going into trance, exclaimed they were geographically displaced Allegewi Indians from the Ohio Valley area.
When the natives began to attach some religious significance to the find, authorities ordered the skeleton and all the artifacts secretly reburied.
No further information is available so it is impossible to verify this information, but numerous other skeletons of this height have been reported in such newspapers at The New York Times.
Two further 12ft examples were reported in Jeffersonville, Kentucky ( The New York Times, May 22, 1871) and Barnard, Missouri ( The Providence Evening Press, September 13, 1883).
Furthermore, a 13ft example was said to have been unearthed in Janesville, Wisconsin (The Public Ledger, August 25, 1870) and even bones that were estimated to be from a skeleton 14ft tall at Etowah Mounds (The New York Times, April 5, 1886).
These are all well out of the normal range for humans but are worth noting here as these immense sizes pop up again and again in well-respected newspapers.


1. West Hickory, Pennsylvania, 1870 - 18ft skeleton The headline of this chart-topper reads: "The Cardiff Giant Outdone: Alleged Discovery of a Giant in The Oil Regions."
This report originally came from the Oil City Times in 1870 and underneath the immense armor, it revealed some startling anatomic oddities, and a skeleton that reached a staggering height (the tallest example we have come across):
"They exhumed an enormous helmet of iron, which was corroded with rust. Further digging brought to light a sword which measured nine feet in length."
The report continued that they had discovered:
"…a well-preserved skeleton of an enormous giant… The bones of the skeleton are remarkably white. The teeth are all in their places, and all of them are double, and of extraordinary size."
It was estimated to be 18 feet tall, and the bones were being prepared to be sent to New York. Clearly, however, this could be an exaggeration, as 18ft is unheard of in the historical record, but the matter-of-fact description is intriguing.
Interestingly the discovery was reported to be buried 12 feet below a mound, so it could suggest a deep antiquity, however tall he was.


The report from 1870 describing an 18-feet-tall giant skeleton.

We hope this tiny selection of accounts leaves one realizing there may be some truth to these reports (although numbers 9 and 10 cannot be verified, and they are well beyond the established scope of human height).
We do not believe they are all authentic, but what you have read here constitutes only 1% of what we have in our archive. We include 250 of these accounts in our book 'Giants On Record: America's Hidden History, Secrets in the Mounds and the Smithsonian Files.'
The genesis of the North American giants is shrouded in mystery, but we believe that they were involved in the sophisticated Mound Building cultures of the Mid-West, as royal tombs with reported enormous skeletons were often found within them.
There are many Native legends that place them in the era of the Megafauna (mammoths, mastodons, sabre-tooth tigers etc.) at around 13,000 years ago. There are dozens of oral histories that revere them as gods, and sometimes as fearsome cannibalistic warriors.
Great wars were said to have taken place between these titans, and prehistoric battlefields with oversized bones and weapons were frequently reported by early colonial farmers.
Eyewitness accounts of live giant giants were reported by English and Spanish explorers and even some of the early presidents.
Mystics such as,
  • Edgar Cayce
  • Rudolph Steiner
  • Madame Blavatsky,
...as well as the Rosicrucians and Freemasons all regarded giants as a reality.
The origins of the North American giants are hotly debated by independent researchers, academics and skeptics, but there is now enough data to begin serious research into the subject.
We cover all the theories of their origins in our new book, ranging from the Denisovans of Siberia to the Nephilim of the Bible Lands.
There is also compelling evidence that the giants may have originated within the Americas. Hundreds of Native American creation myths and oral histories attest to this, with the giants being mentioned in the stories from remote times.
One example can be found in the writings of Tuscarora Indian David Cusick in his book 'Sketches of Ancient History of the Six Nations' (1825). He states that when the Great Spirit made the people, some of them became giants.
However, most people don't believe in giants, but rather scoff at the idea, saying it's all just folklore that got mixed up and sensationalized by newspaper journalists.
We disagree, as there is ample evidence within,
Native American mythology
  • genetic data
  • ethnological studies
  • scientific reports
  • early excavation records
  • first-hand accounts
  • discoveries featured in newspapers and town history books,
...to suggest otherwise.
Now is the time for academia to take a look at this data, and to investigate what really happened at the Smithsonian, as an important chapter in human history is on the verge of being lost forever.
References
Wilkins, Fate Magazine, January, 1952 Don W. Dragoo . Mounds for the dead. Annals of Carnegie Museum, Vol. 37. McDonald and Woodward / Carnegie Museum.1963. p.72 The World, October 7, 1895 Giants On Record: p.128 The Pittsburgh Press, July 20, 1913 Ogden Standard Examiner, Sunday, November 10, 1929, pg.32 The New Age Magazine, Volume 18, 1913, pg.207 Hubert Howe. The Native Races of the Pacific states of North America. 1875 Jeffrey Goodman Ph.D. American Genesis: The American Indian and the origins of modern man. Summit Books. 1981
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2020.11.24 20:03 dr4gonbl4z3r [WP] You were mocked as "One Mana Man" because of your single mana point compared to their hundreds, even though your vastly more efficient spells are comparable to theirs. They forget that a single mana point regenerates much quicker than hundreds, and that fractional mana points are still useful.

[by Dregoth0]
Magic is in all of us. Some less so than others. In my case, I got the shortest end of the wand.
If you found a random passer-by on the street, chances are, they could cast a spell or two. It's all about a matter of how well you can tap into your latent mana reserves hidden deep inside your soul. In the end, it's still a function of the body.
But not all of them deigned to be mages. All humans have some mana in them, but it's usually the ones with vast reserves of it that find themselves naturally drawn to the magical side of things.
Some mages have mana like Venezuela has oil. Most of them treat mana like how Venezuela treats oil. Sure, huge explosions, bordering on nuclear, looked and sounded bombastic. Literal fields of hail and ice could be summoned easily, plummeting temperatures below zero. But so what? Watch as they collapse on the ground, gasping for air and sustenance, their bodies unable to take the strains of the magics they don't fully understand yet fully wield.
Me? I never had that luxury. Or maybe it was fortunate that I never did. No matter.
Some called me One Mana Man. With a very derogatory tone, I might add.
It was true. It was a matter of fact. I had one mana. But I wanted to be a mage. The greatest mage on planet Earth.
It was true that I couldn't use a wand or staff. They were convenient vessels, but they siphoned a normally nominal amount of mana from the user in order to properly keep the spell's and object's shape. After all, wouldn't want a Fireball blowing up in your face, right? But not an option for a man who has just one mana. But, it didn't take long for me to figure out that I had ten perfectly good magic vessels on my hands, capable of directing the spells I wanted to where they needed to be. Well, just nine now, after a little accident in the beginning.
It was true that while other mages could rely on range, I had to get up and close and personal. At first, I found it difficult to adjust. Everything taught to me ran contrary to what I needed to do: to get in the thick of the fight, and to dispense spells intuitively instead of relying on the power-amplification of sacred words. I delved into training my body to keep up with the physical demands of my newfound battling style, and sharpening my mind in order to cast on instinct rather than spoken word.
It was true that the best mages in history cast the biggest and most beautiful spells, capable of reducing cities to ash, or population to zero. That was simply not an option with one mana. So I learnt about how even the most infinitesimal fraction of mana could be used. I realised that sometimes, humans tapped into their mana whether they knew it or not--to conjure a melodious tune, perhaps, or to summon a sparkling thought. Why could it not be used to make myself faster, stronger, and better?
It was true that when I showed up at the Tournament, my appearance elicited more laughs and jeers than the bruises and scars I have on my body. It was also true that those jaws that pushed out those awful sounds were firmly on the floor after I showed the world what I could do.
My body bobbed and weaved through the torrent of spells in the arena. In the audience's eyes, the mages' flashy missiles and sorcery were lobbed off at the speed of light, finding their targets well and true. In my eyes, they were flat-footed amateurs, unable to keep up with the rigours of battle.
In the poor mage's eyes, there was mocking--which quickly turned into terror when he finally noticed the finger jabbed into his chest, carrying the smallest strain of mana I could emit right into him.
Turns out that an explosion doesn't have to be huge to be deadly. Not when it's a small, localised one that can turn a soft, fleshy, and extremely vital object like a heart instantly into cinders.
Shame. I never knew his name.
I continued my work. As the mages lessened, my goal only became clearer. The ones that skirted the borders of the arena, freely chucking in their dire incantations--they were the first to go. I ran circles around every one of them, and they could only watch as they found themselves no longer capable of standing up straight, seemingly to nothing else but a tiny poke to their body.
And so, when the dust settled and the carnage was fully wrought, one person--no, one mage stood.
The greatest mage on planet Earth.
"Mages nowadays," I sighed, flicking my hand, watching the smoke dissipate into the air. "All mana and no intelligence."
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2020.11.24 14:24 Lightenant Hidden porn amateur

Previous | Next | Chapter List | WordPress | RoyalRoad
##########

They have returned. Are we worthy of being saved?
--King Leofwine’s Journal, 2nd of Harrowing, 452

######################
ARC 4 - RADIANT
CHAPTER 3 - MUCH TO LEARN
######################

Raegn was tired. Not just the normal tired that left every moment of the day shrouded in fog, constantly pushing a headache to the fringes of his mind, but utterly exhausted. The only time Cenric permitted him to be off his feet for the past dozen days was for meditation or sleep. Running was the only method of travel, almost every training event a test of both body and mind, and rest a luxury. He still had dreams at night, there was little that could change the horrors he’d seen no matter his opinion of himself, yet he slept through them, mind and body too tired to wake from the repeated memories.
Long before the dawn bell tolled he was roused from another night of violent slumber. Boots slid over worn feet, a few layers pulled over bruised skin, and the very weight of his cloak threatened to break his back. Raegn trudged along, following Cenric out of the Citadel’s main wings and into a training yard reserved for the higher ranks.
If he tried hard enough, Raegn could convince himself that each day was getting a touch warmer than the last, though with how worn down he became with each new dawn he always felt cold. They passed a scant three other members in the halls as they left and not a soul outside save for the animals that roamed the twilight hours. Upon reaching the training yard, however, Raegn realized they would not be alone. Two figures stood there, waiting for their arrival.
“Today, you learn to fight,” Cenric said as they neared, his voice low and gravely like the ground upon which they walked.
Raegn’s face twitched, a small flicker of surprise and doubt, but it was all the more energy he was willing to spare. There was no use in arguing that he already knew how to fight, Cenric would prove to him otherwise, just as he had before with numerous other topics.
“You won’t be teaching me?” he asked instead, studying the two figures. Both were about his size, which was a bit of a relief. Trying to fight with Cenric would be like moving a mountain without a shovel.
“No.”
A simple answer with no further explanation. Did that mean the instructor was a better fighter than Cenric? Or maybe instructing combat was beneath someone of his position? Ultimately it didn’t matter and Raegn gave up on the line of thinking. His only expectation every day was to train, no matter the form it came in.
“Templar Edelgard, these are Justicars Margew and Tylen,” Cenric said once they were in front of the pair.
Raegn gave a nod of acknowledgment to each. Tylen still had his hood up, but based on the jawline alone Raegn guessed the man was Elysian. Margew wore no cloak at all, but his heritage proved a bit harder to discern. Light brown eyes with matching hair, though fluffy and with a bit of curl to it, and a taller face made him to be a mix of Elysian and…Shaktikan?
“Pleasure to meet you, Raegn,” Justicar Margew said.
Raegn felt Cenric step away from beside him and he almost flinched, expecting some burst into the day's lessons. Instead, the Justicar just kept talking.
“You may call me Eryk. A name similar to that of your father, I’m aware,” the Justicar said with a chuckle before Raegn could even process the thought. “The spelling is different, though, or so I’m told. Anyway, shall we get started? I’m told your fighting needs work.”
Tylen held out a wooden sword in an outstretched arm that Raegn took. Eryk pulled his own from a loop of leather on his belt and twirled it about idly.
“I’ve heard the farlings refer to their way of fighting as a dance. It’s a fitting comparison and one that I’ve taken quite a liking to,” Eryk said as he began to circle.
With Tylen stepping away, Raegn braced himself, tightening his grip on the wooden hilt and flexing in anticipation.
“Let me explain a few things first.” The tip of Eryk’s sword flourished into a stiff point at Raegn. “You are to take these bouts seriously. Cenric has instructed me to break you enough that you will not heal before the trial if you don’t.”
Raegn’s eyes narrowed at that. The High Justicar hadn’t informed him of such a thing, though it wasn’t unimaginable - the first few days of trying to swim up the river to reach his place of meditation had nearly drowned him. Cenric didn’t seem to have any worry about his health then, so there was no real reason to think he’d feel differently now.
“And secondly,” Eryk continued, “you get three dances with me, no more. I’d ask you not to waste them. Tylen will be your partner for all the rest. Do you have any questions?”
The Justicar kept circling, though he seemed entirely unpostured to enter a fight. He wasn’t looking at Raegn, instead regarding his wooden weapon with a certain fondness as he rolled it about with his wrist.
“Why only three bouts?” Raegn asked.
The Justicar paused for a moment and the corners of his mouth pressed against his cheeks. “A wonderful question,” he said through the wide smile. “The reason is simple: true fighting is an intimate affair. After three bouts any fighter worth their salt will begin to truly know their opponent; how they move, how they think, how they feel. I’m a duelist, Raegn. I just can’t bear to have someone alive know those things about me.”
Eryk stood still for a moment, then gave a light shrug. The circling did not begin again. The Justicar took a posture with one shoulder facing forward and the sword held in a frozen point upward towards Raegn’s throat. Raegn sniffed and unclasped his cloak, letting it fall free of his shoulders.
No shields. Eryk wasn’t large, but Raegn was tired. And sore. It was customary to go without using one’s affinity in these training bouts, yet it wasn’t something Raegn could afford at the moment. Just a touch would be enough to hide the fatigue of his body from his mind.
They felt the need to tell him to take this seriously? It was insulting, really. He’d been fully committed so far, even through Cenric’s odd methods.
Raegn took a strong step forward the same moment Eryk did. Wood clacked, feet repositioned, and off-hands went for grabs. It was over as quickly as it began. Raegn scowled at the wooden blade resting against the side of his neck.
“And that’s your first dance.” Eryk grinned. “I wonder, what did you see? What did you learn?”
Raegn threw away the man’s free arm that he’d grabbed and stepped away. What was there to see? He’d lost, that was obvious enough. The Justicar was fast, too. He’d reacted to Raegn’s attack almost as if he’d known what was coming in the first place.
“I’ll start then.” Eryk dropped the wooden sword back through the loop on his belt and lazily strode over to pick up a skin of water. “You fight like every other farling I’ve ever met. Your first lesson is this: people don’t fight like the Void do. Namely, they’re not full of uncontrollable bloodlust. Some might blindly rush you, but most are capable of strategy and of deceit.”
Eryk took a large swig of the water. He gave a knowing wag of his finger as he finished, then leaned back into a crate. “You are strong and your movements confident, but while your footwork gives you a good base it’s far too predictable. You have much to learn.”

###

When had the library become a place of such comfort? Perhaps it was the quiet. The few patrons made little more than muffled noises as they went about their business, their self-awareness a breath of fresh air compared to the rest of Elysium. Or maybe it was the knowledge - the simple fact that if there were answers to the questions that haunted the mind they would likely be upon the sprawling shelves that filled the room. Either way, the warmth from the hearths, the aged air, and the sight of books in every direction was, simply put, cozy. That sort of comfort could always be appreciated.
Tera laid her head into the nest of her arms atop the thick wood of the table, its surface worn smooth from decades of use. She sat in her usual spot beneath one of the large stained glass windows, idly tracing a finger on the cover of a book she didn’t remember grabbing. Even with her head next to the table, she was able to watch as a few Oracles disappeared down aisles with arms full of texts only to reappear elsewhere with empty hands. There were also two young Templar that snuck into the bowels of the labyrinth, one after the other a little too soon to truly be inconspicuous. Looking for a hidden spot to do some necking, probably.
Amateurs. Tera’s eyes rolled with all the weight of a great stone, but she stayed in her seat. What was she going to do, scold them herself? She was the same rank. Reporting them to an Oracle was an option, she supposed, but there wasn’t much of a point, they’d just find somewhere else. Besides, she’d be lying if she said she hadn’t considered doing something similar with Raegn on more than one occasion.
Her fingers absently went to the side of her head but found the smooth surface of the clip rather than her hair. She began to chew her lip as her mind raced down pathways already explored. She’d done the right thing. He needed to focus on the trial so he could become a Justicar and she needed the space to…what? Become one herself? She’d mapped the lower levels of the Slants as best she could and passed the information to an Inquisitor, so that brought an end to her investigation into the cultists. The only thing left to do was go back to training, yet something had brought her here rather than the secluded spot on the edge of the Citadel’s grounds. For all the knowledge the library held, it had utterly failed her in overcoming her block with the Light.
Like a slumbering guard wakened by an alarm, Tera bolted upright in her seat. Someone new had entered; a hooded figure in flowing robes, though layered and more fitted than what the Oracles wore. The figure took a few steps through the doorway and headed toward the stairs to the right, then paused. The head turned and regarded Tera with a curious tilt.
A glimpse of the ageless expression was all it took to for Tera to recognize Harut. In truth, she’d guessed the figure’s identity based on the regal movements and attempt to hide her face. Harut probably made herself stand out more by leaving her hood up, though as she approached Tera found it near impossible to peel her eyes off the Angel’s. Maybe it wasn’t such a bad idea after all, if the Angel would keep her head down a bit more.
Harut glided to a stop behind a chair across the table from Tera and leaned onto its back with folded arms.
“You seem troubled, child.”
The words flowed like silk and Tera’s shoulders relaxed back against her seat.
“What makes you say that?” she asked.
The Angel took a seat with all the grace of a noblewoman, folded hands in her lap and all. “Normally when I see you, you have your head buried in notes and the table filled with rather serious texts. A bit surprising to see you studying…” Harut craned her neck a bit and frowned as she tried to read the title half-hidden beneath Tera’s hand. “Legends of the Far East. Interested in stories now, are we?”
“I haven’t read it,” Tera muttered and slid the book to the side.
“Ah,” Harut said and sat back with a smile. “Well, still. No notes? No maps?”
“I finished the map as best I could. Someone else will compare it with the reports and see if there’s any overlap.”
Harut sat, waiting. Only a person who no longer aged could hold an expression of such patient confidence.
“And I have my notes,” Tera continued with a pat of the leather bag slung over the back of her chair, “but there’s not much of a point in finishing them. I don’t know why someone would conceal their supply order, but that’s all it turned out to be. Maybe most shops do it, I don’t know.”
“You didn’t strike me as one to leave a thing unfinished. Come, let us see your work.”
Tera frowned, but Harut gave an encouraging wave of the hand and leaned across the table like a child waiting for a toy. Hard to deny someone with that much enthusiasm.
The Angel took the papers, both the originals and the ones with Tera’s translations, and started to flip through them. Her lips moved faintly, never forming an entire word as they failed to keep up with eyes darting through neatly written characters. The longer she read the more one corner of her mouth began to rise. Tera’s eyes narrowed as they focused on that peculiar development.
“What?” she asked before the Angel was done.
Harut brought her head out of the pages and stared back at Tera.
“You should finish this.”
“What? Why?!”
Tera all but leaped across the table and gathered the pages back up. She began to reread her own writing, comparing it to the original and using the cipher table she’d memorized nearly a season ago. The list said what it had every day prior. There were simple things like rope, vials, flasks, cooking utensils, and crates full of food. If anything it looked like a convoy’s supply order.
“Keep going,” Harut said.
Tera glanced to the side and saw the Angel leaned in next to her, a smile full on her face. The rest of the list was a bit slower as she had to actually do the decoding, but Tera worked quickly, committing the words to memory rather than writing them down. There were a dozen or so weapons, swords mostly, and bits of armor as well as more foodstuffs like sacks of grain. A large order of cloth, too, plus the accompanying sewing tools.
The list ended with no fanfare. There wasn’t anything that stood out. It was a simple supply order, nothing more. Tera slumped into the chair she’d taken up next to Harut, defeated.
“Why did you have me do that?” she grumbled.
“Disappointed?”
Tera looked up at the Angel from beneath a moody brow. Yes, of course she was disappointed. It was a cruel thing to get someone’s hopes up like that.
“You did very well to learn the cipher method so quickly,” Harut remarked. “Though you’ve misunderstood the numeric portion.”
“I what?” Tera questioned.
“Your decimal conversion is wrong,” Harut said. Her finger traced a few lines, showing the inconsistencies in the translation.
“Oh…Oh!” Tera snatched the piece of paper from the woman’s hand and ran the correct conversion in her mind. Not several dozen…several hundred!
The image exploded in her mind. There was enough weaponry and armor to outfit a whole legion on this list! The foodstuffs could keep them fed for over a year. The cloth and other items could be made into clothing, bedrolls, or even banners!
“They’re making an army?” Tera muttered under her breath as she scanned the contents of the list.
Harut shrugged. “You might infer many things from that list, now that it is complete.”
With that she rose, but Tera managed to break herself away from her pages before the Angel could depart.
“How did you know?”
“I didn’t,” Harut answered matter-of-factly. “I took you as someone who saw a task to its end, regardless of the difficulties along the way. It may have taken a nudge, but you stayed true to that ideal. I would encourage you to treat all things in your life similarly. There is a path through every obstacle, you need only to find it.”
##########
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Ok, so, if you check my subreddit there should be a stickied post explaining the calendar now. It's a pretty simple system. At some point I'll probably put together a timeline of events so there's a quick reference on when things happened, more for the current storyline rather than historical stuff. I know it's probably hard to keep track of what's happened with only a chapter a week (my memory sucks, so I'd forget stuff. Already do.)
Your fun fact for this chapter is that Justicar Margew is based on a friend because he harassed me about why he wasn't in the story. While Eryk Margew plays only a minor role, he'll return in the future. All I have to do is decide if I'm gonna kill him or not...hahahaha....hah.
###
If you're new, Divinity is a web-serial I've been working on for a bit now. It's admittedly a bit of standard fantasy, but it's a story I've nurtured in my mind for quite some time. If you like it I'd love to have you subscribe to any of the sites at the top of the post and/or leave feedback!
submitted by Lightenant to redditserials [link] [comments]


2020.11.22 20:36 PomegranateKey8865 Letter To The Star

To the star outside my window,
Shining every single night,
Even when the ash gray clouds
Should be hiding you from sight.

Could you see me from up there,
In the dead sky all alone?
If I waved and waved and shouted,
Would you still have never known?

If I really really wished it,
Could I ever be like you?
To thrive in our night's darkness,
While glowing brightly too?

To the star outside my window,
Could it ever be the truth?
That you changed me for the better,
That you made me more like you?

Shining every single night,
In the tragic grave of gloom,
The quiet orchestra of blight,
Right beneath our moon.

Even when the ash gray clouds,
Drift and swarm the sky,
Your precious silence shows us sounds,
A step, a crack, a cry.

Perhaps it would be better,
If you were hidden from my sight,
Even though I wrote this letter,
Seeing you is quite a fright.

(It's not fantastic, but I'm still an amateur.. also, if it's not clear enough, this poem is about admiring someone to an unhealthy extent.)
submitted by PomegranateKey8865 to justpoetry [link] [comments]


2020.11.22 00:24 Snushy_101 Porn hidden amateur

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The issue with helpless web space hosting is that on the off chance that anything turns out badly, you won't be appropriately upheld through it. You could lose your data, your details, and your business, for the most part, if something turns out badly with the site and you can't fix it. Any site vacation or interruptions can mean awful things in the method of details, internet searcher rankings, and transformations, so stretch out beyond the issue.
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Cloudways is a hosting supplier for developers that makes a layer of deliberation to eliminate the agony and time of setting up and keeping up a server.
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Adding a server is basically in the Cloudways dashboard. Online business Cloud Platform and One-Click Installs The Cloudways E-trade Cloud Hosting stage lets clients set up online stores. They get one free relocation from their past site. Then again, they can manufacture an online business webpage on one of the upheld CMSs.
What I love about Cloudways?
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Uptime is one of the main components for a hosting administration. All things considered, the whole reason for having your site hosted is to ensure that individuals can get to it. That being stated, it's difficult to approve anything over a case of 99.9%. Furthermore, in the event that you take a gander at the normal uptime for shared hosting suppliers, you'll see that 100% uptime is definitely not a typical thing, even among cloud suppliers.
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Cloudways offers all day, every day/365 live talk support, which is incredible. Complex client care questions can be followed by Cloudways utilizing web based tagging. These can be made by the Cloudways staff or by the clients themselves.
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Until further notice, we will zero in on the genuine encounter we had while talking with a help delegate. Our client care visit associated promptly and we got obliging and fast responses. We asked a two-section inquiry to measure the viability of the help reaction. Abbas began in on the primary portion of our inquiry immediately.
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This administration accompanies two unique degrees of checking. Examination shows the entirety of the PHP demands just as traffic data, plate utilization, and MySQL demands. Log shows the site's blunder log and access log.
4. Free Trial
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A ton of hosts only go with the method of an money-back guarantee rather than a free trial. It is acceptable to see that Cloudways is eager to let you evaluate its hosting without putting any cash down.
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At the point when you're hosting a site (regardless of the size of your business), you must be centered around speed. Close to zero down times is imperative to the success of a site for a couple of key reasons. Your SEO score considers the client experience. Speed is a major piece of the client experience. New possibilities are restless and will surrender your site on the off chance that it doesn't load sufficiently quick.
How quick is sufficiently quick?
At the point when it takes your site somewhere in the range of one and five seconds to stack, the likelihood of a prospect bouncing away increases by a massive 90%. In this way, obviously quicker loading site is always better.
Could Cloudways convey that speed?
It appears thus, in the previous three months their normal page loading time has been a strong 540ms (0.5 sec).
Cloudways Reviews 2021
In any case, we are still during the time spent assembling further information and will continue refreshing their uptime and speed over the long haul.
6. Free First Time Site Transfer
At the point when you're exchanging facilitating suppliers for an all around set up site, you will need to move that site to the new help. Fortunately, Cloudways offers your first exchange gratis. This causes you minimize expenses and do the switch all the more without any problem.
7. Free SSL Certificate Security
Security is significant, particularly for an independent company site. Your clients need to realize that they can confide in your site. Thusly, a great deal of shared hosting suppliers offer free Secure Socket Layer (SSL) testaments. While some make you buy this fundamental security update, Cloudways incorporates it for free.
A SSL authentication implies that your URL will have HTTPS at its front. Why would that be serious? On top of warding off potential security dangers, Google really hails all HTTP destinations as not secure through its Chrome program.
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8. Simple to Use Control Panel
Cloudways utilizes a custom dashboard rather than the traditional cPanel utilized by most shared hosting suppliers. From the outset, it may require a significant stretch of time to become accustomed to it, yet all in all, it's coherent and simple to use for the two amateurs and progressed clients.
From the server administrator board you can oversee spaces, access observing apparatuses (examination, logs), initiate SSL declarations, plan your mechanized reinforcements, change application settings, etc. So essentially, all that should be possible with utilizing cPanel is likewise conceivable with CloudWays' dashboard.
9. Made sure about Firewalls
Dispose of hackers and spam traffic with committed firewalls. The OS Level assurance by Cloudways.
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Empower extra layer security by empowering 2FA that assists with shielding your site from gatecrashers.
11. Vertical Scaling
Another extraordinary component of Cloudways is Vertical Scaling. Increment the hosting plan (RAM, CPU, and capacity) with only a couple clicks. Generally supportive when you have high traffic.
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Cloudways follow Pay As You Go model so you can leave the facilitating whenever. It doesn't have any agreement or fix sum installment model.
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Dispatch 10+ application with 1-click that assists with sparing your time. 1-Click Installation generally worked with WordPress and Magento destinations.
14. Completely Support PHP
Cloudways completely uphold PHP based applications, CMS, Framework like WordPress, Magento, Drupal, Laravel, and so on
15. MySQL and MariaDB Completely uphold the most recent rendition of MySQL and MariaDB. Supports exchanging among MySQL and MariaDB.
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18. SSH and SFTP Access Utilizing SSH and SFTP Access, you can safely get to the worker to deal with your records and organizer.
19. Organizing Area You can generally explore different avenues regarding your site with new highlights in an organizing climate and push it to the genuine site in the wake of finishing the test effectively.
20. Computerized Backup and Restore Cloudways Backup and Restore is one more great element to care for. Naturally, there is an offsite reinforcement and furthermore you can empower nearby reinforcement with extra expense.
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22. Speedy Server Setup No compelling reason to realize the order line. Arrangement any workers inside 7 minutes with only a couple clicks. You can generally unwind since you don't need to dominate the Linux and its order.
23. Advance Cache Use Varnish, Memcache, Redis store to accelerate your site. As a matter of course, Cloudways empower Varnish and Memcache (joined) to make your site quicker.
24. Host Unlimited Applications In one worker, you can have limitless applications. In the event that the traffic is higher, at that point you will get the alarm and moreover you can generally overhaul the worker since it's adaptable.
25. Breeze Cache Plugin for WordPress Utilize the free Breeze Cache module created by Cloudways to accelerate your site. Follow the manual for use Breeze Cache in WordPress site.
What I don't care for about Cloudways? Although Cloudways is interesting, dependable, and exceptionally performing hosting arrangement. All things considered, it is feeling the loss of a couple of significant highlights.
1. NO DOMAIN NAME REGISTRATION
Cloudways doesn't offer clients domain name enlistment, for free or for a charge. That implies before you join to utilize their hosting administrations, you have to make sure about an domain name through an outsider merchant. Adding to that, pointing your domain name to your hosting supplier after getting arrangement can be troublesome, particularly for amateur site proprietors.
Along these lines, numerous individuals may decide to go somewhere else for their hosting needs. All things considered, leaving to enlist a domain name, and returning to pursue hosting and guide your recently made URL toward your hosting supplier may be an over the top issue except if never going to budge on utilizing Cloudways.
This is particularly evident when so numerous serious hosting suppliers offer free area name enlistment and help with guiding your space toward your host.
2. NO CPANEL OR PLESK
Cloudways is a stage as-a-administration organization so the customary cPanel and Plesk dashboards are basically not there. There is a committed comfort accessible for overseeing applications facilitated on the cloud worker. In any case, for those not used to this huge contrast, you may experience difficulty. Also, cPanel and Plesk are significantly more far reaching, letting you oversee everything identified with hosting from one helpful dashboard.
In spite of the fact that the Cloudways comfort just takes a bit of becoming acclimated to, it very well may be overwhelming for those changing from an alternate hosting stage.
3. NO EMAIL HOSTING
Cloudways hosting plans don't accompany incorporated email accounts like so numerous legitimate hosting suppliers do.
All things considered, they need individuals to pay per email account, which can demonstrate expensive on the off chance that you maintain an enormous business, have a sizeable group, and need a lot of email records to keep things running.
They offer email administrations as a different paid extra. For email accounts (letter drops), you can utilize their Rackspace email add-on (estimating begins from $1/month per email address) and for active/conditional messages, you can utilize their custom SMTP add-on.
What is the Cost of Cloudways Hosting Plans? Alright, as referenced over, the primary thing to comprehend about Cloudways is that you can pick between the five diverse server farm suppliers: DigitalOcean, Linode, Vultr, AWS (from Amazon), and Google Cloud.
Each supplier has at least 10 plans, however for the wellbeing of simplicity, I'll just specify the four key included plans from every supplier. How about we call them Entry, Standard, Advanced and Pro to make things simpler. To begin, they have 5 foundation suppliers to look over, and your arrangement costs will differ contingent upon which framework supplier you decide to utilize:
DigitalOcean: Plans range from $10/month to $80/month, RAM from 1GB-8GB, Processors from 1 center to 4 center, stockpiling from 25GB to 160GB, and data transmission from 1TB to 5TB.
Linode: Plans range from $12/month to $90/month, RAM from 1GB-8GB, Processors from 1 center to 4 center, stockpiling from 20GB to 96GB, and transfer speed from 1TB to 4TB.
Vultr: Plans range from $11/month to $84/month, RAM from 1GB-8GB, Processors from 1 center to 4 center, stockpiling from 25GB to 100GB, and data transfer capacity from 1TB to 4TB.
Amazon Web Services (AWS) : Plans range from $85.17/month to $272.73/month, RAM from 3.75GB-15GB, vCPU from 1-4, stockpiling at 4GB in all cases, and transfer speed 2GB no matter how you look at it.
Google Computing Engine (GCE): Plans range from $73.62/month to $226.05/month, RAM from 3.75GB-16GB, vCPU from 1-4, stockpiling at 20GB over the board.These are only the included plans. We likewise offer extra plans.
These are only the highlighted plans. They likewise offer extra plans, just as modified plans.

Cloudways still works. Cloudways host is worth every penny. CLICK HERE to register on Cloudways for FREE now! Enjoy!

At that point, remember that you can generally go up one level. For example, with Google Cloud, you can go up to $1332.65 every month. This would give you a madly performant 120GB of RAM and 32 vCPUs.
(Vultr additionally has unique High Frequency plans, which are somewhat more costly than the ones recorded above, however give you additional capacity.)
Additionally, Cloudways is the main reasonable supplier I realize who lets you purchase hosting on an hourly premise.
For example, with DigitalOcean, the passage plan would be $0.0139 every hour; Standard is $0.0306/hour; Advanced is $0.0583 every hour, and Pro is $0.1111 every hour.
This is clearly best for offices and affiliates that oversee customer sites, or site proprietors who realize when traffic spikes are coming. Presently I realize it's a ton to take in, so the best spot to think about all the costs is likely straightforwardly on the valuing page of the Cloudways site.
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2020.11.21 14:46 s810 Amateur hidden porn

The other day someone posted here in /austin a nice video of the granite blocks that remain from train derailments that occurred back in the 1880s when the Capitol was under construction and trains would bring granite from quarries near Burnet. Apparently they left most of the blocks where they stood. There has been much discussion about the blocks here before, but I wanted to share with y'all some newspaper clippings of when this happened. Unfortunately I couldn't find any!
But one thing I ended up finding when searching for news of the granite block derailments were advertisements for Watters Park, and for excursion trains on the Austin and North Western Railroad, the railroad that was built for the purpose of bringing the blocks into Austin. The route the train followed back then is the same one the MetroRail Redline uses today. It went as far as Marble Falls. But Watters Park was the first stop outside of Austin and after the capitol was completed, the train route was used most often to ferry excursionists to and from this place. Today Watters Park is little more than a street name exit off of N. Mopac and an entry on TSHA site. But back in the 1890s it was a recreational destination like we think of Zilker Park today. It wasn't a water park with slides, but more of a natural area with a train station, a bandstand and dancing area, a few shops, a few permanent resident farmers and lots of livestock.
There are no photos of these old trains or of Watters Park that I know of. So I thought I would copypaste for y'all a few articles describing the beauty of the place and what kinds of events took place there, and of the excursion trains that would go out to the hill country northwest of here.
But first let's get the small bit I could find about the granite blocks out of the way. This old KXAN article that was submitted here a little over a year ago explains them for those who don't already know:

Why capitol builders abandoned these granite blocks in Austin in the 1880s
The Texas capitol turns 131 years old Thursday, but you don’t have to visit the building to see the history surrounding its construction.
Massive granite blocks are scattered along rail lines throughout Austin, dotting the landscape visible from Capital Metro’s MetroRail routes between Leander and downtown. The blocks — at least 50 of them in all — are accidental monuments to the effort that went into building the statehouse in the 1880s.
“They would have been in the capitol if they’d gotten there,” Mike Cox, a longtime Austin writer and amateur historian, told KXAN.
Cox’s latest book, “Legends and Lore of the Texas Capitol,” published in 2017, tells stories about the iconic pink dome, including how the massive blocks of almost-capitol arrived at their new homes along Austin’s rail lines.
He first started hearing the tale as a kid. “My grandfather’s father…was actually among the laborers who helped build the capitol,” he said, so when he was young, his grandfather would point out the granite along Airport Boulevard and explain a piece of Texas history.
Back in the 1880s, when construction began, a quarry in Marble Falls agreed to donate all the “Sunset Red” granite needed to build the 302-foot-tall capitol. Contractors originally planned to use limestone but realized it became discolored when exposed to the elements due to iron in the rock.
In exchange for the granite, workers built a rail line to haul stone from the quarry up to Burnet, where it was shaped by masons from Scotland, and then down into Austin.
Some 4,000 train-loads stacked with nearly 190,000 cubic feet of granite rolled into the capital city during the six years of construction leading up to the building’s dedication on May 16, 1888. But not all of it made the entire trek.
Hauled on flatcars riding a small-gauge rail, some of the blocks simply fell off the train; since the state was getting them for free, it made more sense just to haul in more instead of spending the effort and money to pick them back up.
Most of them are still where they fell more than 130 years ago. “Not likely to be going anywhere at 168 pounds per cubic foot,” Cox said.
MetroRail commuter trains now follow the same route as the granite-haulers; though the tracks have been modernized, the blocks have stayed put.
A large collection sits along the track at Waters Park Road, near Mopac and Parmer Lane. Less than a mile south, several more blocks are visible at the crossing on Gracy Farms Lane, and a smaller chunk is hidden in the brush where the tracks cross 38th 1/2 Street in east Austin.
In at least one instance, train cars derailed completely while crossing a bridge over Brushy Creek in northwest Austin, sending about three dozen blocks into the creek bed below. The Brushy Creek Greenbelt grew up around them, and visitors can see and explore the piles of almost-capitol granite. The state installed a historical marker near the site in 2008.
Cox also found a solitary block in Bertram. There are likely more along the miles of track between Burnet and Austin, he said, but they’re either hard to access or covered up by brush.
One place he can’t find them, though, is the spot that spawned his interest in the story and in history more generally.
“The only ones that I know that have been reclaimed were the ones that I used to see on Airport Boulevard,” he said. In all his research, he’s never come across a reference to the stones being removed, and can only speculate as to what happened to them.
“I’d sure like to know if somebody does know where they went,” he said. “It’s not the kind of thing you can just go over there and pick up and put in the trunk of your car.”
That’s why many of the blocks haven’t moved in the last 130 years. They’ve withstood the test of time, each one a memorial to the work that went into the capitol all those years ago; each one a piece of almost-capitol.
Back in 1962 a Statesman history writer named Hamilton Wright wrote an article on the history of Watters Park. Quoting some of it:
Waiters Park Excursions Popular And Real Bargain in Good Old Day
Sights and Incidents you would have seen in the 1890s in the Austin country: A "dummy-line" railway engine standing at the west side of Congress Avenue at Fourth Street. It was in the early 1890s,...
THE LITTLE "pleasure resort" of Watters Park, 10 miles north of Austin on the narrow gauge Austin and Northwestern Railroad. A regular summer Sunday excursion train "toted" you to and from that pleasure retreat for the insignificant sum of two bits--25 cents. Watters Park had a beer saloon where big, white collared mugs were pushed over the well lined bar. Also a cotton gin, a store and a section house for gandy dancers of the railroad. Just south was the bayou-like Walnut Creek whose origin was a bubbling, fern-fringed fountain. Watters in the 1890s was on the popular wagon route called "The Georgetown Road." Two miles west of Watters Park was Duval, a rail station before Austin welcomed the I&GN, now the Missouri Pacific. It contained bare stone walls just below the Walnut Creek which legend said had been a water driven grist mill when Austin was in its swaddling clothes. Some of the ruins remain to this day.
FIND REPORTED
Near Watters Park in the late 1890s natural asphalt was reported found seeping out of Walnut Creek banks. The report created a sensation in Austin and The Statesman related a company might be formed to develop the find. Doubtless the asphalt still seeps from the deposit there.
The same Statesman history reporter made an even better article in 1963 about Watters Park and some of the other nearby places that are long gone:
Austin has come a "fur piece" since 1890.
As a boy I used to sit on the gatepost of our county home 10 miles north ol Austin, on the old Round Rock-Georgetown Thoroughfare, and watch long strings of Longhorn cattle slowly driven northward, monopolizing the narrow lane and making buggy-travel perilous. And farmers still drove yokes of oxen big animals, slow but obedient. And we used to ride in a straw-covered wagon to church at Merriltown, three miles away.
The man and his wife sat on the seat and the children and I was one of them dangled our feet out the endgate and other adults sat in rickety rawhide-bottom chairs. The conversation to the church was anticipation and that on the way back comments on the contents of the long-drawn-out sermon. Usually we children had not survived the long passage but fallen asleep and, like stovewood, fondly laid to rest and slumber in the hay in the wagon. Them was the the good days nonetheless!
There was a little frame school house at Summitt where we lived. It had 20 or 30 nondescript boy and girl pupils. It ran only a few months in the year. I was too young to "matriculate." All about were cotton and com fields. Corn really made a good yield in those days. In the spring, roasting ears were a delicacy for a time. And mustang grapes matted almost every stunted tree and produced great clusters of grapes. The green ones saturated with brown sugar made excellent cobblers. And some of the "anti" men of the community had developed a very pronounced taste for the ropy, language-provoking wine they made. Sometimes tramps caught between towns after dusk stole into fields of corn, got a handful of ears, and buried them with shucks on, into the hot ashes. After a long stay they were taken out and eaten. Nothing better!
Before my departure from the Summit community the highway through there was macadamized. County prisoners and convicts with chain and ball about each one's feet did the arduous job of making big lumps of limestone into little ones. The road through there was a long time under construction. But it effectively lifted the farmers and sheepmen of the Duval-Watters-Summitt communities out of black mud which after slow rains clogged wheels and completely disrupted transportation and communication. Running about a quarter mile back of our farm house was the Austin and Northwestern Railroad, built a narrow-gauge to handle huge blocks of granite from Granite Mountain to the site of the present State Capitol.
Many a time I waved at the engineer on the dinky, smoke-spitting and grumbling locomotive. And sometimes the train made a contribution of free blocks of granite when they tumbled off the flat cars on which they had been perched, they were never picked up.
About a mile farther on the way to Austin was a small board designating the "station" an empty place on the line where a chance passenger waved his hand with a "washout signal" to get the train to stop and pick him up. And about half a mile west of our house the International and Great Northern Railroad (now the Missouri Pacific) ran through big corn-held. A little shed 6 by 3 feet, covered, bore the name Amboy, where passenger trains stopped on flag. Originally the station was Mount Juliet and boasted a store and a postoffice.
Duval, 2 miles farther north, was an important station back in the 1880's and 1890's. It once had a depot, sectionhouse and a large mercantile establishment, once visited by Sam Bass and his gang. Duval was noted for its gushing spring, the source of Walnut Creek. The spring once furnished enough water for a grist mill, probably long before the Civil War. Copperhead and rattlesnakes were numerous.
Now Duval, Amboy, Watters, Mount Juliet do not rate a station whistle from speedy freight and passenger trains. No longer does one see a yoke of oxen, and the once-modern macadam road is now paved. And the boy who sat on the Summitt gate-post and watched the long string of Long-horns go by and longed for the long tarrying buggy of his dad to return from Austin 8 miles away then but now inside Austin and the sack of mixed candy he was bringing to his tot sits in a rocker trying to understand the riddle of life a man of nearly 79, still full of wonderment.
I've always wanted to know more about what kinds of festivities took place in Watters Park so I went looking further in the old Weekly Statesman editions from the 1890s and very early 1900s in the UNT archive. There was a lot to find! Mostly farming reports and news from the police blotter. But some of the reports were advertisements for the park. Quoting one from 1897:
THE GLORIES OF WATTERS
An Ideal Place for Romancers and Picnickers.
Every observing traveler over the Austin and Northwestern Railway has been struck with the variety and beauty of the adjoining landscape the solid and well kept roadbed and the substantial and picturesque depots at stopping points which prove that the road is under the management of a man of fine taste and good judgment. One of the most noticeable stations is at Watters fourteen miles by rail and ten by road from Austin on the headwaters of Walnut creek. Watters is a pretty little village which threatens by its popularity as a holiday resort to soon develop into a town it not a city Not only is the village itself interesting but it is surrounded by a country so varied in character and favored by nature is rarely met with in Texas. Before the advent of the railroad the village was known as Sumnerville after one of the old settlers but the railway builders gave it is present name as one of the natives explained because tho waters of the two branches of Walnut creek met there but of this deponent is not in a position to speak. It has always been a favorite camping place for the lovers of Outdoor religious meetings.- and under the spreading branches of the giant pecans that now shade the new bandstand and dancing platform. Many a sinners has been shaken up and steadied down to a new order of life.
There is nothing narrow or intolerant about Watters and its community. The festive pleasure seeker and the devout worshiper are alike welcomed and made to feel at home. This was noticeable twice during a recent week, when a protracted meeting was in full swing at the campground about 100 yards east of Watters while the coloired folks enjoyed' themselves in Pecan park 100 yards west without any conflict of interests or enjoyment
We are a cosmopolitan people
Visitors to Watters can always join heartily in singing "I have been there and still would go" as it supplies unexpected sensations and revelation to the "cribbed cabined and confined" denizens of the city and the residents of less God-favored sections of the country.
A brief description of the more interesting scenes near Watters are now in order. The first place of interest to the holiday maker is Pecan park, which adjoins the depot and covers about ten acres. It looks as if specially designed for picnic purposes being studed with noble pecan trees many of which would be in full bearing when Columbus said to the king of Spain: ''I will go and discover America."
Under the umbrageous limbs of one of these patriarchs, Capt. Leitnaker erected a neat, sensational and commodious bandstand and platform which will be found equally well adapted for' social political and religious festivals. Benches and tables are supplied free, 'pro bono pulblico'.
Within the park is a spring of never-failing water of the purest brand. If Watters had nothing beyond' the park as an attraction for pleasure seekers, it would have a solid and sufficient excuse for inviting strangers out; but with an aggregation of natural beauties and scenes made famous (locally) in pre-state and antebellum times she should become the Mecca of pleasure seeking pilgrims.
Within a mile of the park can be found bits" of scenery and historical spots that may some day inspire a latter-dav Cooper and Sir Walter Scott. Old settlers have thrilling tales to tell of adventures in combats with Indians who had their headquarters at a spring which forms the head of Walnut creek at Duval, and they point out spots where settlers were scalped and red men dispatched to the happy hunting ground. Innumerable mounds adorn or disfigure the landscape below which the warriors' mortal remains together with those of their faithful ponies and other personal belongings still lie.
Leaving Watters and following the course of Walnut creek in a westerly direction the traveler with an eye for the beautiful and a slightly impressionable imagination will find scenes that will serve as a good substitute for the fabled beauties of more fashionable resorts in other parts of the world. The views are inspiring and suggestive rather than over-awing. Here you get hints of mighty canyons and dizzy peaks as you look upon the towering lichen-covered bluffs that rise above the dark and gloomy caves. Over one of these bluffs you will be told that a Comanche chief hard pressed by a party of settlers whose homes had been raided leapt for life and falling about 150 feet found a hard rock bottom and death.
Close by the spot is a cavern known as the "Robbers' cave" which is believed to be connected with the Sam Bass cave at McNeil three miles distant. Its extent and interior arrangements still remain a mystery in spite of the enterprise of many adventurous spirits who have Sinbad tales to tell of what they saw or imagined they saw. In the course of their explorations. A little further on in the bottom of the creek is a large boulder surrounded by dry sand and pebbly shingle except in times of flood known as the "popping rock." As tradition says that one of our old governors there "popped tho question" to his loved one while they sat there enjoying the beauties of nature and each others' society. As the popper was perfectly satisfied with the reply, many lovesick swains have by one subterfuge and another lured their loved ones to the same spot and the result has never been known to be unfavorable. In fact a well known geologist has declared that the popping rock of Walnut is almost identical in character with the Blarney stone of Kilarney.
A few yards further west the course of the creek is barred with an utmost perpendicular wall of rock which in flood times forms a miniature Niagara and causes an atmospheric disturbance that can be heard at a great distance. When the creek is in flood many people come to see the falls of Walnut and seeing them feel repaid.
These are but a few of the interesting places in the district but there is practically no limit to them. Not only will those tired with the confinement of the city enjoy the freedom of country life but the student the artist the naturalist and the scientist will each find gratification and reward for a day's outing in this favored district. It is the fashion of the day for people to travel great distances at great cost and inconvenience to "do" scenes rendered famous in song and story while they remain utterly oblivious of greater natural treasures close at home. --AN OBSERVER.
So there you have a good description of what the place was like. Now what kinds of events took place there? Well from about 1897 to about 1902 there was an annual Labor Day event that attracted thousands. This is a page of the Statesman from 1902 that is too long to copypaste but describes 10000 people filling the park for the festivities. After a parade downtown they took the train to Watters Park, and got rained out later in the evening, having to wait for the train in the mud. Similar events took place in 1901 the year before.
However, around 1902 or 1903 everything changed for Watters Park. Asphalt was found seeping into the creek and that led to much speculation that there might be undiscovered oil deposits underground. There was a land rush as this 1903 article talks about, including interest from Standard Oil. By the end of 1903 the bandstand and pavillion had been taken down and there was barely an acre that hadn't been leased to oil drillers. This activity apparently went on well into the 1920s as this 1925 article tells us. But as we all know from the lack of oil wells in the area today, apparently they found nothing worthwhile.
As the TSHA article linked earlier says, the end was nigh for Watters Park:
During and following World War I the tourist industry diminished, and the park was mostly used by residents. During the Great Depression many of these moved to other communities, such as Dessau, Austin, and Pflugerville. The school closed after the war, and children were sent to Summit School, a mile south of the community. Additional depopulation took place during and after World War II. Most of the structures were abandoned and eventually collapsed. Some families remained on the land until death or hard times caused their departure. By 1980 only one family descended from original residents occupied the townsite. During the 1970s commercial structures were built in the townsite. More recently, the construction of a north extension of Loop 1 from U.S. Highway 183 to Burnet Road caused the remaining family to depart and destroyed a large part of the buried remains of the town. Archeological and archival investigations of the community were conducted by the Texas Department of Highways in advance of construction. Housing developments have eaten away at the edges of the original site. Little remains today except Waters Park Road, the dam over the creek, and portions of the baseball field (that's mostly gone now too).
That's all for today. I don't have any photos for Bonus Pics so I'll link a few Bonus Articles.
Bonus Article #1 - What a Statesman reporter saw on an excursion train trip to Marble Falls on the Austin & North Western Railroad - September 12, 1889
Bonus Article #2 - Advertisement in Swedish for a concert in Watters Park from a Swedish-language newspaper called The Texas Posten - August 9, 1900
Bonus Article #3 - "One Killed in Centex Car Violence" (Collision with Granite Flatcar) - January 15, 1955
Bonus Article #4 - Ad for "Grand Labor Day Celebration" (in Watters Park) - September 3, 1900
Bonus Article #5 - "Oil Boom Promised for Watters Park" - June 4, 1903
submitted by s810 to Austin [link] [comments]


2020.11.20 18:03 orientwunk Amateur hidden porn

Long time lurker first time posting. I’m from Hong Kong (25M) and been a fan of this sub. I have a gnawing question/discussion about Byredo after going there and sampling their fragrances today. I personally own 30+ fragrances and Inflorescence, Mojave ghost and Black saffron from Byredo. Based on these three, I wanted to try out more of their stuff to see if there’s one more hidden gem I could add to my collection. So I did but here’s the question — on blotters, 11th hour, unnamed, Velvet haze smelled the same-ish in their dry downs with Bibliothèque and Slow dance being mere stronger more intense versions of the previous three. I think I’m still an amateur “fraghead” and I could’ve very well exhausted my nose from sniffing all those insanely synthetic smelling fragrances. But what’s going on here? It’s hard to believe that they’re such messy synthetic chemical smelling goopy soup that smelled more or less the same. Is Byredo actually a scam for minimalist GQ reading hipsters?
submitted by orientwunk to fragrance [link] [comments]


2020.11.17 10:47 gszabi99 Amateur hidden porn

Previous one: https://www.reddit.com/Warthundecomments/jsexf2008_dev_20021_dev_changes_part_2/
Previous one: https://www.reddit.com/Warthundecomments/jukolu/1101265_live_1101267_live_changes/
2.0.0.22 dev → 2.1.0.18 (release) changes: Part 1

  • Nuclear stuff added or changed:
    • "INTERNAL_ONLINE_LANG_KEEP_IT_ALWAYS_FIRST" → "icon/nuclear_bomb";"☢"
    • "ACTIONBAR_LANG_KEEP_IT_ALWAYS_FIRST" → "actionBarItem/special_unit_bomber_nuclear";"Bomber with nuclear weapon flyout" (so it's like the ground AB flyouts)
    • "hints/reach_battlearea_to_activate_the_bomb";"Fly to the tank battlefield to activate the bomb fuze"
    • "hints/drop_the_bomb";"Drop the bomb"
    • "location/avg_nuclear_incident";"Ground zero" (new map)
    • "il_28_killstreak";"IL-28" (new vehicle)
    • "streaks/killStreak_bomber_nuclear_success";"Doomsday!"
    • "streaks/killStreak_bomber_nuclear_success/other";"used nuclear weapons!"
    • "streaks/killStreak_bomber_nuclear_success/desc";"Made a nuclear strike and ended the mission with a victory."
    • A successful nuclear strike will net 10000 SL.
  • New hotkeys:
    • "hotkeys/climb_rangeMin";"Minimum hover value"
    • "hotkeys/climb_rangeMax";"Maximum hover value"
    • "hotkeys/climb_rangeSet";"Reset hover value"
    • "hotkeys/climb";"Hover"
  • Control name changed:
    • "hotkeys/ID_PLANE_AXES_HEADER";"Main control axes" → "Movement"
    • "controls/vtol";"Thrust vector, lift engines and nozzles control axis" → "controls/vtol";"Thrust Vector"
  • New UI lines:
    • "NO_FIRE";"No Fire" (like the 'No extinguisher' line)
    • "warbonds/shop/level/locked/tooltip_battlepass";"Shop level will open when you receive prize for {tasksNum} Battle Pass level."
    • "item/specialTasksPersonalUnlocks/limitRestriction";"You can not buy a Special Task because you do not have permission to perform Special Tasks. A one-time permit is issued immediately after successfully receiving a reward for completing a Daily Task of medium difficulty."
    • "xbox/noMultiplayer";"Multiplayer is not available"
    • "battlePass/info/rest_of_day";"Transition to new day in {time}"
    • "battlePass/info/today_login_exp";"Progress points received today with Login Award: {expNum}"
    • "battlePass/info/login_streak";"Logins count for the current Season: {loginNum}"
    • "battlePass/info/tomorow_login_exp";"Progress points will be received tomorrow with Login Award: {expNum}"
    • "battlePass/info/easy_daily_task_progress";"Daily Easy Task: {status}"
    • "battlePass/info/medium_daily_task_progress";"Daily Medium Task: {status}"
    • "battlePass/info/task_status/done";"done"
    • "battlePass/info/season_tasks_progress";"The Season's Challenges Progress:"
    • "battlePass/info/available_special_tasks";"Available Special Tasks: {tasksNum}"
    • "battlePass/name";"Battle Pass {name}";"Battle Pass {name}"
    • "battlePass";"Battle Pass"
    • "battlePass/seasonName/1";"1st Season, on the 75th anniversary of the end of The Second World War"
    • "season/information";"Full information about the Season"
    • "battlePass/rewardsTitle";"Congratulations! You have earned Battle Pass prize!"
    • "battlePass/buy/desc";"Purchase the ""Battle Pass"" to unlock all prizes for the current Season. ""Battle Pass"" levels contain regular or unique prizes, including premium vehicles, camouflages, decorations, decals and new avatars. You can earn prizes by playing random battles and completing Battle Tasks and Season's Challenges."
    • "battlePass/btn_buy";"Buy Battle Pass"
    • "battlpass_progress";""Battle Pass"" level"
    • "progress/amount";"+ {amount} progress pts."
    • "progress/amount/forValues";"+ {amount} progress pts. for values"
    • "updStats/battlepass_exp";"+{amount} ""Battle Pass"" progress pts."
    • "battlePass/seasonLoginStreak";"Logins count for the current Season: {amount}"
    • "battlePass/info/total_progress_exp";"Total Progress Points Earned: {expNum}"
    • "battlePass/info/require_exp_for_level";"Remaining to new level: {expNum}"
    • "condition/unlockByTime";"Unlocks on {date}"
    • "condition/unlockByLevel";"Unlocks when receive prize at Level {level}"
    • "warbonds/canBuySpecialTasks";"Сan buy Special Tasks"
    • "congratulations";"Congratulations!"
    • "battlePass/congratulations/buy";"You have purchased ""Battle Pass"" and can receive all prizes of the Season"
    • "video/incompatible_mac";"Metal is not available for your Mac or your macOS. War Thunder doesn't support OpenGL anymore and requires Metal support"
    • "dmg_msg_short/radar";"Radar" (the short feedback below the hitcam when you hit something)
    • "CONTROL_MODE_NOT_AVAILABLE";"Hover absent"
  • UI lines changed:
    • "my_dmg_msg/ship_ammunition_storage_charges";"Charge room damaged" → "Magazine damaged"
  • New actionbar item:
    • "actionBarItem/ai_gunners";"Toggle gunner targets"
  • New option:
    • "options/keepDead";"Keep destroyed units" (for Custom Battles I guess)
  • Hint changed:
    • "guiHints/dlss";"Requires a videocard with NVIDIA DLSS 2.0 support (at least GeForce RTX 2060). The list of available NVIDIA DLSS setting values also depends on the selected Resolution." → "NVIDIA DLSS (Deep Learning Super Sampling) is recommended to enable at high resolutions for a significant increase in FPS. The list of available DLSS setting values depends on the selected Resolution. Enabling DLSS disables all types of antialiasing. Requires a videocard with NVIDIA DLSS 2.0 support (at least GeForce RTX 2060)."
    • "hints/tutorial_tank_long_range_video_03";"To hit the opponent no matter how far away they are, move the white crosshair onto them (it changes color when it is over the enemy) and fire." → "To hit the opponent no matter how far away they are, move the white crosshair onto them and fire."
  • Vehicle renamed:
    • Q-5A/B → Q-5A
    • Phantom FG. Mk1 → Phantom FG.1
    • HMS Enterprise D52, 1944 → Emerald-class, HMS Enterprise (D52), 1944
    • Clemson (L45) → Town (L45)
    • HMS Dido (37), 1941 → Dido-class, HMS Dido (37), 1941
    • HMNZS Leander, 1942 → Leander-class, HMNZS Leander, 1942
    • HMS Tiger C20, 1960 → Tiger-class, HMS Tiger (C20), 1960
    • HMS Arethusa (26), 1943 → Arethusa-class, HMS Arethusa (26), 1943
    • Type 1924 Iltis → Type 1924 Luchs
  • New vehicle:
    • P-47D-23 RE (CN)
      • After the P-43A-1, before the P-47D-28
      • Tier III
      • BR: 4.0 / 4.3 / 3.7
      • RP: 18.000
      • SL: 77.000
      • Stock rep cost: 1310 / 6280 / 6700 SL
      • Talisman: 980 GE
    • AI versions for EC
      • Enterprise (D 52)
      • Leopard (LP)
      • T 22
      • Emden
      • Grafton (H 89)
      • Eskimo (F 75)
      • Churchill (I 45)
      • Nepal (G 25)
      • Z 5 Paul Jacobi
      • Köln (Königsberg c.)
      • Dido (37)
      • Leander (75)
      • Nürnberg
      • Yūgumo
      • Destroyer No. 19
      • Ayanami
      • Akizuki
      • Tama
      • Kako
      • Furutaka
      • Agano
      • Arethusa (26)
  • New modification:
    • "modification/laser_rangefinder_ircm_lws_t_90a";"LWS/LR" (Tier II mod by default)
    • "modification/q_5b_ltc";"Q-5B RWFlares"
    • Air Extinguisher (Tier III mod by default, gives only 1)
    • M829A1 (Tier IV mod by default)
    • 305 mm Mark VIIa CPC (Tier II mod by default)
    • L27A1 (Tier IV mod by default)
  • New weaponry:
    • "weapons/su_fab_250m_62";"250 kg FAB-250M-62 bomb"
    • "weapons/su_ofab250_olive";"250 kg Type 250-2 bomb"
    • "120mm_m829a1";"M829A1"
    • "120mm_l27a1";"L27A1"
    • "305mm_4crh_mark_7a_cpc";"305 mm Mark VIIa CPC"
    • "305mm_mk18_ap";"12-inch Mk.18 AP"
    • "weapons/jp_533mm_type54_mod3_torpedo";"21 inch Type 54 model 3 torpedo"
  • Weaponry name changed:
    • "152mm_hc_mk_34_bf";"6 inch Mk.34 HC" → "6 inch Mk.34 HC (base fuze)"
    • "102mm_hc_mk15_bf";"4 inch HC Mk.15" → "4 inch HC Mk.15 (base fuze)"
    • "127mm_jp_type_1_tf";"127 mm Type 1 HE-TF" → "127 mm HE-TF"
    • "weapons/203mm_55_8inch_mk14_naval_user_cannon";"8 inch/55 Mark 14 cannon" → "8 inch/55 Mark 15 cannon"
    • "283mm_sprgr_l_4_2_kz";"283 mm Spgr L/4.4 Kz HE" → "283 mm Spgr L/4.2 Kz HE"
    • "283mm_spgr_l_4_2_bdz";"283 mm Spgr L/4.4 Bdz SAP" → "283 mm Spgr L/4.2 Bdz SAP"
    • "283mm_psgr_l_3_7";"283 mm Psgr L/4.4 APBC" → "283 mm Psgr L/3.7 APBC"
    • "weapons/305mm_50_41st_year_type_naval_user_cannon";"12-inch/50 41st Year Type cannon" → "12-inch/50 Vickers cannon"
    • "weapons/305mm_45_41st_year_type_naval_user_cannon";"12-inch/45 41st Year Type cannon" → "12-inch/45 Vickers cannon"
    • "weapons/120mm_45_3rd_year_type_ww1_naval_user_cannon";"4,7-inch/45 3rd Year Type cannon" → "4,7-inch/40 Armstrong cannon"
    • "weapons/152mm_45_41st_year_type_naval_user_cannon";"6-inch/45 41st Year Type cannon" → "6-inch/45 Type 41 cannon"
    • "weapons/76mm_40_41st_year_type_naval_user_cannon";"3-inch/40 41st Year Type cannon" → "3-inch/40 Type 41 cannon"
  • Battle Pass Challenge names and descriptions:
    • "battlepass_season_1_challenge_1/name";"Biathlon marathon"
    • "battlepass_season_1_challenge_1/desc";"Finish a specified number of battles with destroying at least one enemy vehicle"
    • "battlepass_season_1_challenge_2/name";"Victory march"
    • "battlepass_season_1_challenge_2/desc";"Win a specified number of battles"
    • "battlepass_season_1_challenge_3/name";"Challenge in honor of Vasily Zaitsev"
    • "battlepass_season_1_challenge_3/desc";"Destroy a specified number of enemy vehicles"
    • "battlepass_season_1_challenge_4/name";"The Magnificent Seven"
    • "battlepass_season_1_challenge_4/desc";"Finish a specified number of battles where any of the streaks from the list has been received"
    • "battlepass_season_1_challenge_5/name";"The Bird-like Troika"
    • "battlepass_season_1_challenge_5/desc";"Win a specified number of battles with destroying at least three enemy vehicles"
    • "battlepass_season_1_challenge_6/name";"Vendetta"
    • "battlepass_season_1_challenge_6/desc";"Receive a specified number of the streaks from the list"
    • "battlepass_season_1_challenge_7/name";"Expert Gunner"
    • "battlepass_season_1_challenge_7/desc";"Destroy or help allied players to destroy a specified number of enemy vehicles"
    • "battlepass_season_1_challenge_8/name";"Triumvirate"
    • "battlepass_season_1_challenge_8/desc";"Win a specified number of battles by being in the Top-3 of your team"
    • "battlepass_season_1_challenge_9/name";"Hedgehog & Co."
    • "battlepass_season_1_challenge_9/desc";"Destroy or help allied players to destroy a specified number of enemy vehicles using the Season's premium vehicles: Matilda Hedgehog, HMS Garland (H37), F2G-1 Super Corsair or Т-10А"
    • "battlepass_season_1_challenge_10/name";"Stay alive"
    • "battlepass_season_1_challenge_10/desc";"Receive a specified number of the streaks from the list"
    • "battlepass_season_1_challenge_11/name";"One hundred to one";"One hundred to one"
    • "battlepass_season_1_challenge_11/desc";"Destroy a specified number of enemy vehicles"
    • "battlepass_season_1_challenge_12/name";"Challenge in honor of Vitold Gintovt"
    • "battlepass_season_1_challenge_12/desc";"Destroy a specified number of enemy vehicles in one victorious battle. Required numbers: 6 for air-AB, 4 for air-RB, 8 for ground battles, 6 for ship battles"
    • "battlepass_season_1_challenge_13/name";"Operation Bagration"
    • "battlepass_season_1_challenge_13/desc";"Win a specified number of battles"
    • "battlepass_season_1_challenge_14/name";"A dozen of fives"
    • "battlepass_season_1_challenge_14/desc";"Finish a specified number of battles where: to destroy 5 or more enemy vehicles, or to help allied players with 5 or more enemy vehicles, or to capture enemy bases 5 or more times"
    • "battlepass_season_1_challenge_15/name";"The Coalition"
    • "battlepass_season_1_challenge_15/desc";"Win playing vehicles of the 7 different nations"
    • "battlepass_season_1_challenge_16/name";"Challenge in honor of Lafayette G. Pool"
    • "battlepass_season_1_challenge_16/desc";"Win a battle by being the best player of your team"
    • "battlepass_season_1_challenge_all/name";"The Season's strike"
    • "battlepass_season_1_challenge_all/desc";"Complete all the Season's Challenges"
    • "title/battlepass_season_1_champion";"Champion of the BattlePass 1st Season"
    • "title/battlepass_season_1_champion/desc";"The player who unlock 150 or more Battlepass 1st Season's levels will be given the title"
  • New attachables:
    • "attachables/ussr_body_armor_6b43/desc";""Ammunition" collection"
    • "attachables/ussr_ammunition_wwii/desc";""Ammunition" collection"
    • "attachables/ger_ammunition_wwii/desc";""Ammunition" collection"
    • "attachables/usa_ciras_land/desc";""Ammunition" collection"
    • "attachables/iotv_body_armor";"Assault body armor (USA)"
    • "attachables/iotv_body_armodesc";""Ammunition" collection"
    • "attachables/battlepass_box";"Battlepass Box"
    • "attachables/anvil";"Anvil"
    • "attachables/ak_103";"Assault rifle (Russia)"
  • New decals:
    • "decals/pirate_girl_decal";""Master of the Sea" decal"
    • "decals/catwoman_decal";""Night Vision" decal"
    • "decals/fantom_girl_decal";""Starfighters" decal"
    • "decals/it_5o_stormo_diana/desc";"Emblem of the 5o Stormo, RA, Rimini"
  • New medal:
    • "ussr_victory_75_medal/name";"Jubilee Medal "75 Years of Victory in the Great Patriotic War 1941–1945""
  • New skins:
    • "uk_dark_class_mtb_td/twitch";"Twitch camouflage"
    • "uk_dark_class_mtb_td/twitch/desc";"For this camouflage, scaling, rotation, and editing the condition have been disabled. Decals are not available."
    • "uk_matilda_hedgehog/uk_australian_brigade";""BullPup" camouflage"
    • "uk_matilda_hedgehog/uk_australian_brigade/desc";"Standard unicolor camouflage with insignia of the 4th Australian Armored Brigade"
    • "uk_destroyer_g_garland/h_37_garland";"Deforming winter camouflage"
    • "uk_destroyer_g_garland/h_37_garland/desc";"Deforming winter camouflage Royal Navy H 37 Garland"
    • "harrier_gr1/wraparound";"Camouflage of the 3rd Sqn RAF";
    • "harrier_gr1/wraparound/desc";"Standard bicolor camouflage with insignia of the 3rd Sqn RAF"
    • "av_8a/winter";"Camouflage of the VMA-231"
    • "av_8a/wintedesc";"Winter camouflage with insignia of the VMA-231"
    • "f2g-1/race";"Aerobatic camouflage"
    • "jaguar_gr1/green";"Camouflage of the 14th division RAF";
    • "jaguar_gr1/green/desc";"Standard bicolor camouflage with insignia of the 14th division RAF"
    • "jaguar_gr1/winter";"Winter camouflage"
    • "jaguar_gr1/wintedesc";"Nonstandard winter camouflage with insignia of the 41st division RAF"
    • "jaguar_a/desert";"Bicolor desert camouflage"
    • "jaguar_a/desert/desc";"Standard bicolor desert camouflage with insignia of the EC 2/11 Vosges, FAF"
    • "jaguar_a/desert_green";"Quadricolor desert camouflage"
    • "jaguar_a/desert_green/desc";"Quadricolor desert camouflage with insignia of the EC 3/11, FAF"
    • "jaguar_a/desert_light";"Desert camouflage"
    • "jaguar_a/desert_light/desc";"Desert camouflage with insignia of the EC 3/11 Corse, FAF"
  • New boosters:
    • 75% SL for 3 battles
    • 75% RP for 3 battles
    • 75% SL for 5 battles
    • 75% RP for 5 battles
    • 150% SL for 3 battles
    • 150% RP for 3 battles
    • 150% SL for 5 battles
    • 150% RP for 5 battles
    • 200% SL for 5 battles
    • 200% RP for 5 battles
    • 300% SL for 5 battles
    • 300% RP for 5 battles
  • New backup types:
    • Universal backup for US aircraft only.
    • Universal backup for UK tanks only.
    • Universal backup for UK ships only.
  • Stuart Mk. VI (5th Can.Arm.Div.), Wetmore's P-51D-10-NA – shown only on Xbox One * → shown only on Xbox One and Xbox Series * (*: or if you have it from earlier).
  • XM1 (Chrysler), F4U-4B (VMF-214) – shown only on Xbox One → shown only on Xbox One and Xbox Series.
  • XM1 (GM), Aufkl.Pz. 38, M13/40 serie II, M4A1 (FL10) – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Dolgushin's La-7 – shown only on PS4 * → shown only on PS4 and PS5 * (*: or if you have it from earlier).
  • A-26C-45-DT, G-LYNX, AH-1S (Kisarazu), Geniere (GE), EC-665 Tigre HAP – shown only on PS4 → shown only on PS4 and PS5.
  • Pz.Sfl. Ic – hidden on Xbox One and PS4 → hidden on Xbox One, Xbox Series, PS4 and PS5.
  • Officer's club (poker) titles and decals – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Amateur Film Maker achievement – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Facebook achievement, Get ready!, Award for friend invitation! awards – hidden on PS4 → hidden on PS4 and PS5.
  • The Bf 110G group now uses the Bf 110G group icon instead of the Do 217J group icon.
  • BI, F2G-1, AV-8 (all), F.C.20 bis, T-2, F-1, F3F-2, Harrier (all), Yak-38 (all), Q-5A, PTZ-89, Poltava, Ikoma – statcard fixed.
  • BMP-1P (GER) – it will now use the NATO test drive instead of the USSR.
  • K-Boot Typ 1937 – now tagged as a Destroyer instead of a Heavy Gunboat.
  • Attacker SP multiplier in air AB, ground AB/RB/SB – 1.51 → 1.35 (same as fighters)
  • Naval SP – base SP cost coefficient: 3000 → 450, fighter, attacker, bomber, helicopter multiplier: 1.2 → 1.45.
  • F-4C – 4x AIM-9E + 4x AIM-7D preset cost: 380 SL → 990 SL.
  • F-4E – 4x AIM-9E + 4x AIM-7D + 10x 750 lbs M117 cone 45 preset cost: 1000 SL → 1600 SL.
  • AV-8A – BR: 9.7 → 9.3.
  • AV-8C – 2x AIM-9G preset cost: 70 SL → 90 SL.
Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.0.0.22..2.1.0.18
Current dev version – 2.1.0.18
Current live version – 2.1.0.18
Next one: https://www.reddit.com/Warthundecomments/jvzdcn/20022_dev_21018_changes_part_2/
submitted by gszabi99 to Warthunder [link] [comments]


2020.11.15 11:45 gszabi99 Amateur hidden porn

Previous one: https://www.reddit.com/Warthundecomments/jth22y/1101264_live_1101265_live_changes/
1.101.2.65 live → 1.101.2.67 live changes:

  • Stuart Mk. VI (5th Can.Arm.Div.), Wetmore's P-51D-10-NA – shown only on Xbox One * → shown only on Xbox One and Xbox Series * (*: or if you have it from earlier).
  • XM1 (Chrysler), F4U-4B (VMF-214) – shown only on Xbox One → shown only on Xbox One and Xbox Series.
  • XM1 (GM), Aufkl.Pz. 38, M13/40 serie II, M4A1 (FL10) – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Dolgushin's La-7 – shown only on PS4 * → shown only on PS4 and PS5 * (*: or if you have it from earlier).
  • A-26C-45-DT, G-LYNX, AH-1S (Kisarazu), Geniere (GE), EC-665 Tigre HAP – shown only on PS4 → shown only on PS4 and PS5.
  • Pz.Sfl. Ic – hidden on Xbox One and PS4 → hidden on Xbox One, Xbox Series, PS4 and PS5.
  • Officer's club (poker) titles and decals – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Amateur Film Maker achievement – hidden on Xbox One → hidden on Xbox One and Xbox Series.
  • Facebook achievement, Get ready!, Award for friend invitation! awards – hidden on PS4 → hidden on PS4 and PS5.
  • New decals: (technically not new, they've been sitting unused since August)
    • Insignia of 1st Armored Division "Old Ironsides", United States Armored Force (yes, it's new)
      • Category: USA (tanks)
    • Emblem of 2nd Australian Armoured Division
      • Category: Britain (tanks)
    • "Saint George" personal motif of G.N. Zakharov, 303rd Fighter Division, 1944
      • Category: USSR
  • Earlier new decals got their name:
    • decal_stamp → Unhistorical decal, exclusive to the Season 1 of "Battle Pass"
      • Category: Special
    • decal_stamp_round → Unhistorical decal, exclusive to the Season 1 of "Battle Pass"
      • Category: Special
  • Battle Pass, Season 1, Challenge 1: (you'll need to have a Battle Pass to even begin them)
    • 100 missions played
    • with getting 1st place
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
  • Battle Pass, Season 1, Challenge 2:
    • 75 wins
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
  • Battle Pass, Season 1, Challenge 3:
    • 242 kills
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
  • Battle Pass, Season 1, Challenge 4:
    • get 7 of the following: Hero of the Sky, Thunderer, Heavy Metal Hero, Tsunami, Terror of the Sea, Survivor, Mission Maker, Punisher, Wingman
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 5:
    • 30 wins
    • with getting at least 3 kills
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 6:
    • get 75 of the following: Fighter Rescuer, Bomber Rescuer, Ground Force Rescuer, Tank Rescuer: x%d, Ship Rescuer, Water troops Rescuer, Base defender: x%d!, Eye for Eye, Avenger
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 7:
    • 300 kills or assists
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 8:
    • 10 wins
    • with finishing in the top 3 of your team
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 9:
    • 30 kills or assists with Matilda Hedgehog or F2G-1 or T-10A or Garland (H 37)
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 10:
    • get 25 of the following: Survivor, Bulletproof, Professional: x%d
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 11:
    • get 1 of the following:
      • Win and 6+ kills in an air AB battle
      • Win and 3+ kills in an air RB battle
      • Win and 8+ kills in a ground AB battle
      • Win and 8+ kills in a ground RB battle
      • Win and 6+ kills in a naval AB battle
      • Win and 6+ kills in a naval RB battle
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 12:
    • get 1 of the following:
      • Win and 6+ kills in an air AB battle
      • Win and 3+ kills in an air RB battle
      • Win and 8+ kills in a ground AB battle
      • Win and 8+ kills in a ground RB battle
      • Win and 6+ kills in a naval AB battle
      • Win and 6+ kills in a naval RB battle
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 13:
    • 25 wins
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
    • current (likely placeholder) timeframe: 2020-10-28 11:00 → 2025-12-12 12:00
  • Battle Pass, Season 1, Challenge 14:
    • get 12 of the following:
      • 5 caps
      • 5 kills
      • 5 assists
    • required Battle Pass level: 21
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
  • Battle Pass, Season 1, Challenge 15:
    • get 7 of the following:
      • 1 win with US
      • 1 win with GER
      • 1 win with USSR
      • 1 win with UK
      • 1 win with JP
      • 1 win with CN
      • 1 win with IT
      • 1 win with FR
      • 1 win with SWE
    • required Battle Pass level: 40
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
  • Battle Pass, Season 1, Challenge 16:
    • 1 win
    • with getting 1st place
    • required Battle Pass level: 60
    • in air AB/RB, ground AB/RB, naval AB/RB
    • with 2.7+
    • with 60+% activity
  • Battle Pass, Season 1, All challenges:
    • ​​​​​​​get all 16 challenges
  • At the time of writing this, there isn't any info about the rewards.
Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/1.101.2.65..1.101.2.67
Current dev version – 2.0.0.22
Current live version – 1.101.2.67
Next one: https://www.reddit.com/Warthundecomments/jvqzeq/20022_dev_21018_changes/
submitted by gszabi99 to Warthunder [link] [comments]


2020.11.14 09:35 Throwawaii09 Amateur hidden porn

I post amateur photography and I had like 50 drafts of images I had taken the time to edit a certain way.
After this horrendous update, they don't seem to be there anymore. I can even find if there's a drafts section, but maybe it's hidden now. Does anyone know how to access drafts in this new IG?
submitted by Throwawaii09 to Instagram [link] [comments]